Game Ecosystem

One of the essential factors for the long-term development of games is the balance of the in-game economy.
To achieve balance in the in-game economy, we need to ensure that the in-game currency generated by players through game activities can be used in other activities, making the player feel fair. In-game token KAB is unlimited, so we must limit the token a player earns per day in each activity.
The more powerful a player gets when he powers up, the more the player can earn but at the same time the more in-game token he must spend for buying or crafting advanced-level equipment/items/ upgrades.